![]() ![]() ![]() Everything you do from shooting enemies to winning games earns you money, and money enables you to buy packs of random cards. These packs of cards are an integral part of the game. The process of ranking up sometimes earns additional skills and upgrades for your character, bonus in-game currency, and packs of cards. When all objectives are met, that character increases a rank and the next set of objectives is unlocked. Things start out simple enough - shoot a certain number of enemies, for example – but soon escalate into quite tricky tasks, such as getting a series of multikills with a grenade. Each character type offers different tactical advantages, and since you’re able to switch characters during a game, this opens up some interesting possibilities.Īll characters can be leveled up, and I really like the way it’s done: by meeting specific objectives. Each team also has a healing class, a close-quarter combat character (with charge-type abilities), and a suppression fire specialist. The zombie version has a jetpack and rocket launcher as special weapons, whereas the plant has a temporary speed boost move and can turn itself into a stationary Gatling gun for as long as it has ammo to shoot. For example, both sides have a basic shooter character. There are four different kinds of plants and zombies to choose from, each with their own set of skills and special moves. True to the original game, most scenarios have plants defending, while zombies take the offensive role. Taking cues from its tower defense origins, PvZ: GW pits teams of zombies and plants against one another in a variety of multiplayer scenarios that mostly revolve around attacking and defending nodes and/or targets. But before I start counting the ways, let me give you a quick overview of the game itself. It’s the clown king idiot of first-person shooters – and it’s really, really, really fun. I have no idea, but it’s a stroke of genius – because it didn’t take long for that sneer to be replaced by a big fat grin. A stupid game with stupid plants and stupid zombies. It’s an FPS-hybrid for people who don’t like FPS games. Compared to the likes of CoD and Titanfall, PvZ: GW feels dumbed-down. An actual peashooter that shoots actual peas – very slowly. The next I’m shuffling along as a plant, barely able to jump, shooting at stuff with a peashooter. One moment I was running around at high speed, bouncing off walls and leaping up buildings with agility and style, while blasting all and sundry with my arsenal of futuristic weapons and gizmos. Having spent many hours playing Titanfall in the days preceding my introduction to Plants vs Zombies: Garden Warfare, jumping from Respawn’s high-tech, hyper-real finesse FPS into the clunky, chunky gaiety of EA’s cartoonish tower-defense-game-turned-shooter was quite the transition. ![]() Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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